about me ::

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An enthusiastic, hard working 3D artist. Nearly a decade of professional experience in the videogame industry with work on seven published titles, with a range of projects and styles.

A determined and an analytical problem-solver, with a strong technical base. Ability to take charge and organise, but also able to work within a team and follow instruction. A fast learner, able to adjust and adapt to new situations and tools.

current project ::

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Having missed out on competing in the "Scene from a Movie" competition on game-artist.net, I thought I would have a crack at it anyway. Following the same restrictions set down in the rules, and using the Unreal engine as my target platform.

I have chosen to recreate the goblin city from the movie Labyrinth.