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Dragonology - Wii (2009)
Codemasters/NikNak/Infusion

Infusion were contracted to produce the dragon and character models. I managed the team, assigning tasks and making sure the schedule was adhered to. Defined the directory structure for assets and developed the export pipeline and procedures. Would check over all models and animations, implementing fixes and then would export and check in-game.

Liaised with the art director of NikNak via a combination of instant messenger, phone calls and working on-site at NikNak in Guildford.

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Ford Off-Road - PSP, PS2 & PC (2008)
Empire/Razorworks/Infusion

My team at Infusion were tasked with producing several levels for this licensed racing game. This was a bigger challenge to our usual work in this genre as the Razorworks studio was Maya based, so I had to quickly get my team up to speed with a completely different 3D modelling application.

Razorworks was a revelation of a studio to work in partnership with, as they had very clear design and technical documentation, and supplied us with a huge amount of photographic references. This meant once we had got over the initial learning curve for their engine and toolchain, we were able to produce levels very quickly.