Dock at Night

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19,362 polygons (triangles) of 20,000 assigned budget
Texture resolution range of 1024x1024 to 256x256; Diffuse, Specular and Normal

Created in 3D Studio MAX
High polygon version of assets also created within MAX for Normal map generation using xNormal

All images taken from MAX’s viewport, materials defined as HLSL .fx authored using ShaderFX. Scene lit with a combination of lightmaps and vertex lighting, with dynamic influence of three lights per material.