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GT-R Touring - PS2 & PC (2006)
Midas/Infusion

Developed in parallel with Hawk Kawasaki, using the same engine. Work on GT-R started about halfway through the development of Hawk, so we had already hit our stride when it came to level production. I was also more satisfied with the UI to GT-R, as we were not constrained by the Hawk imagery and colour-schemes.

Responsibilities: Lead artist, level art design, environment art, UI design, file export and testing, vehicle UV mapping and creation of car variation meshes.