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Hummer Badlands - PS2 & xbox (2006)
Take2/Eutechnyxs/Infusion

As this was the second project I had at Infusion working in partnership with Eutechnyxs, I was already up-to-speed with their toolchain. Unfortuntely we were down an artist, so the task of creating the environment was left to myself and a second artist.

Due to the small team, I took charge in organising and scheduling. Tasking myself with the modelling and texturing of the landscape and tracks, while assigning the second artist to produce assets as defined in the design document. I would then pull it all together in MAX and light, baking a radiosity solution into vertex colours, before exporting to Eutechnyxs Mapper2 editor and testing the result on a xbox debug kit.